Skyrim uses something called 'navmesh' for AI navigation. But for some reason, the fox would automatically flee towards the area with the largest number of triangles on the navmesh. Once spooked, the foxes were supposed to flee along a generated path, using the navmesh for guidance. Since this had never been a deliberate feature that had been added into the game, Burgess was naturally confused, and quickly sought to uncover how and why this was happening.įrom consulting with other members of the development team, Jean Simonet, Jonah Lobe, and Mark Teare, it quickly became apparent that the culprit was not part of the game’s script at all, but part of the navmesh system, “an invisible 3D sheet of polygons that is laid over the world, telling AI where it can and cannot go”. Burgess outlined that after the game released, a number of players would tip each other off that if you followed the game's many foxes, they would lead you to areas of the map filled with treasure.
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